Another cross post from the discord for more long term visibility.
Humans
Pros: None
Cons: None, maybe their punch.
Slimes
Pros: More blunt resistance, internal storage, significantly slower asphyxiation, much higher passive heal value, metabolizes all 6 chems at once.
Cons: Nitrogen breathing (not really a con but inconvenient) weak to slash and pierce as well as cold (I think), metabolizes all 6 chems at once.
Lizards
Pros: Weh, tail drag, higher innate body temperature, tail drag, slash attacks.
Cons: Freezing temperature will rapidly kill a Lizard, Lizard Diet.
Moths
Pros: âFlightâ in no grav, effectively immune to cold temperature.
Cons: Flimsy in all combat metrics, get more fire stacks per stack, rapidly die in heat, lower innate body temperature, canât accept pills or most foods without a grinder.
Spiders
Pros: More pockets, web crafting, pierce melee, some barotrauma resistance, immune to tarantula mechanotoxin.
Cons: Slower metabolism, rapidly die of O2 loss, lizard diet.
Diona
Pros: Actually very tanky for most direct fights, can take botany chems to heal, can split upon death.
Cons: Will catch fire when shot with a laser, and will burn rapidly once past 4 fire stacks, no shoes.
Vox
Pros: Slashing punch.
Cons: Oxygen is toxic to Vox. Currently humans but worse.
Dwarf
Pros: Smaller hitbox (not sure if this even matters), generally deeper voices, can get drunk and reduce brute damage.
Cons: Drunkness reducing brute is traded for poison damage.
Now, what do people think? Should your choice of species actually be a balanced thing? Itâs hard to say. A bunch of the character of a character ties into what a species can and canât do for example.