Spray Painter and painted pipes buff

I will only be talking about the spray painter in relation to pipes in this one.

Spray painters seem to be in a very early and rough state currently.
Not only are some colors repeats, painting has very little advantage except asthetics. Even if you do paint, it will be for naught when the round is over.

So i propose some buffs, and features, in order of what i think would be easier to implement.

#1 New Paint colors:
There should be new colors that correspond to the colors that show up on the atmospheric analyzer for each gas.
Or, instead of the colors of the analyzer, they should correspond to the colors of their respective canisters, including stripes for gasses like water vapour that have multiple.
Could be both, then there would be multiple options.

#2 Wire-like pipe overlap.
Ive noticed that you can have multiple kinds of wires on one cell, but not pipes.
Maybe differently colored pipes on the same cell only connect to eachother, leaving space for much more compact (and messy) builds.

I think those would bring much more enriching gameplay for atmospheric technicians.

seconding this, especially the
differently colored pipes on the same cell only connect to eachother, leaving space for much more compact (and messy) builds.

Being able to use the spray painter to paint empty canisters would also be great.

Stacking pipes was intentionally removed. Players are expected to not exploit that.

“exploit”
How? what, is letting Atmos use cramped and confined spaces more easily (most stations have shit room) exploiting stacked pipes?

As far as I can tell, old pipestacking is an entirely different mechanic to what’s being suggested here. This is suggesting multiple pipes on a single tile that do not connect to eachother and only connect to similarly-coloured pipes on neighbouring tiles, unlike pipestacking, where a straight pipe and a T-junction on the same tile would be considered connected.

Ah.
You can already do that, but simplifying it with colors may be fun, yeah.