Syndie Impanters should also be able to extract the implant

heresmyideaguys

Currently a few people are complaining about how the new implanter rule change means that sometimes you’ll discover a discarded syndie implanter, with DNA on it, but theres nothing you can do about it since its not illegal to have your DNA on the implanter, and sec can’t extract it since they don’t know from the implanter what the implant is exactly.

What I would change is that implanters are now all labeled with what they implant, (ie syndicate implanter → freedom syndicate implanter) or that the implant can be determined by inspecting the implanter
Furthermore, the empty implanter can now be used as a extractor similarly to how mindshields work currently.
This way, when a used and uncleaned implanter is discovered, you now know who injected it and what it is, and once you apprehend them you can extract it with the same implanter

what do yall think

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There just has to be something that makes syndicate implanters useful after they have been used.

I feel this change will at least force the syndies to be more careful about evidence disposal and at least soap the implanter lol.

I’d like this change.

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Wait is this really your experience? I have never seen Sec skip an implant check even if you have soaped the implanter. In fact, just last night I soaped two implanters that were found. I got got random searched later (having committed no crimes yet other than the implanters) and they found the Interdyne-smokes and blue soap and immediately removed the storage implant after brigging me for the smokes. Secoff even commented that he couldn’t remember what the other implant thieves get is, and I have no doubt it would have gone too if he had remembered.

That wasn’t even the first time i’ve been implant checked for matching soap color. The first time I didn’t even have contra, just the soap, and they arrested me on that and pulled my implants. That was before the implant change though.

I already think that Sec has too many extra carve-outs beyond space law that empower them to round-end or grief people legally; like being able to confiscate non-contra tools or wearables if they could be considered to have been used in the crime, or just being able to raw confiscate insuls or other non-contra department exclusives for no reason without crime, or being able to search during code Green by just saying that some one reported you for being sus or whispering in maintenece as a passenger. I really don’t want them to have even more info and leverage by labeling all the implanters.

Secoff even commented that he couldn’t remember what the other implant thieves get is, and I have no doubt it would have gone too if he had remembered.

thats clear metagaming, theres no IC way for anyone to know the specifics of a thief set. you could ahelp that secoff for metagaming and they’d get a warning at minimum. he didn’t even try to hide that he was metagaming the implant types

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Having this would be so helpful to Security…

I think the implanter should tell you what it implanted at least so that Sec can avoid 50genetic damage if they find it.

and for the love of god do not make it able to be cleaned off. “the implant type is embossed into the implanter”

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It’s really wild to me how many people are advocating for Sec’s role to be even more empowered.

(post deleted by author)

its thanks to the changes to implant searchers, now if you search and the one you select out of all possible implants is not present in them you take 50 genetic damage as recall. So as officer finding the injector and DNA on it you know a certain crew member has an syndi-implant, but you can no longer blindly search as you have 2 attempts before your crit.

This change was introduced to stop sec searching all implants even without evidence, so now folks including me are for this change. As I currently dont think there is a way to naturally discover it.

Does it not make more sense to make the job of the antagonist, the role who’s purpose is often to disrupt the games of others and sometimes RR them, a bit harder? Right now, an implanter could be found with DNA and annoyingly nothing could be done about it.

I know about the change. It’s just that I disagree that’s its stopped them. I have never NOT been implant checked. Every time with soaped implants. I guess i’m just not seeing this happen.

It wasn’t a major problem on Mander at least, but Im guessing it was enough of an issue to make this change …

I can add some fun admin statistics to this.

  1. Sec implant metagame complaints were one of the main complaints on LRP from thieves in particular.
  2. The storage implant was bought 2.5x more often than the next item down on the list, thieving gloves at over 5600 storage implants to 2220 thieving gloves in the last 90 days. This is the syndie uplink buy stats.
  3. The recent implanter change has made no impact on the buy rate of the storage implant but has slightly reduced the buy rate of the uplink implant and did nothing to the combat implants from what I can observe.
  4. Sec has failed more implant checks than they have succeeded.

Do I think the implanter should tell sec what the implant was? Honestly, yes.
Should the syndie implanter be reversible? No. That’s quite exploitable in my opinion considering anyone can do it at any point.

i mean the reason why I believe syndi implanter being able to extract the implant is fine because sec has to

  1. have the implanter (a good syndicate can hide it in alot of ways. most notably throwing it into space)
  2. have a syndicate with said implant. (the only way you are going to be sure they have a implant is if they left their DNA on it. and at that point you might as well just give them the implant yourself, cause if you use the implanter and they dont have the implant. boom 50 genetic and 10 heat burn. now you gotta rethink your actions and hope they didn’t have a diffrent implant.)

those 2 reasons are why I think the implant being removable by it’s own implanter would be nice.

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