In-game Username: szdvihjnexk
Discord username: Doritodude77#9525
Characters you play: Jimmy Mingel
On average, how many hours do you expect to admin per week: 9
Days you are available to admin on: Weekdays, with weekends subject to change
How old are you? 18
Do you have any SS14 experience outside of Wizard’s Den servers, or any SS13 experience? I took a short look at Delta-V, but otherwise not.
Do you have prior administration experience (SS13/SS14 experience preferred, please also post a way for us to verify this)? N/A
Have you ever been banned from any SS14 or SS13 servers? No prior bans
What are you primarily interested in doing as an admin? I can say I’m equally interested in all the typical demands of an admin as I understand them-
Responding to, escalating from, and dealing with ahelps,
assisting in setting up admin events/admemes,
appropriately dealing with in-character prayers and faxes,
and preumptively looking for problems before they need to be ahelped.
What are you least interested in doing as an admin? Nothing, except for too many things at once- I wouldn’t want to get distracted and mis-prioritize a small issue over a larger one
Detail Questions
What role do you think game admins serve on our servers?
Admins, regardless of the RP level, exist to moderate the aspects of the game that aren’t already self-policing; to police how (and more importantly, why) people conduct themselves,
to stop anyone acting in disproportionate detriment to the other players, and on the other side of the coin, to encourage and catalyze people doing the right things through admin-influenced spawns and funny/challenging events.
Why do you want to become an administrator for SS14?
I wish to preserve what I feel makes SS14 as good as it is, and feel that assisting the current Admin team is the best way to preserve what’s special- Especially given the expected influx of new players, for better or for worse.
How do you feel about the current roleplay status on the servers?
I mostly play MRP on Salamander, which I consider to be as just as immersive as it needs to be; without any undue attention by the players towards excessive emoting, but with enough global adherence to the rules to keep everything believable and still fun. I’m pretty happy with it!
Other than banning problematic players, what admin actions do you believe have the biggest positive impact?
Rewarding notably helpful/effective players, putting references to a particular round’s gimmick at CentComm, and coming up with story-catalyzing events/admemes for all the players to interact with have (as far as I’ve seen) always ended well for the people that get to see them.
Have you ever had a negative experience in the game or with a game admin? If so what, if anything, would you do to prevent other players from experiencing this?
The only thing I can really think of would be having been falsely accused of copying my character’s name from TV one time- The solution for which is really only to just use more discretion about what’s functionally a problem.
Have you ever had a good experience with the game or a game admin? If so, what was it?
I can recall 2 of the top of my head-
The first one being a more player-specific event than normal, with the magic “Godslayer’s blade” sword, portal, and dragon, entailing me getting to kill the latter in order to save the crew in a (heavily admin-assisted) fight,
and the second one being an ahelp conversation I had had with an admin after I more severely attacked a mime than I meant to, in which I was refreshingly able to explain that I had done so in contextual self-preservation.
Scenario Questions
Scenario 1
It is the start of the round. There are 60 players on the server. The game mode is traitors, traitors have not been selected yet. There are three players who decided to observe the round instead of join it orbiting you. Two of them are encouraging you to “do something funny”.
Given that traitors are selected from the pool of people already both joined and opted-in to play as a Traitor, I would tell the 2 players (truthfully) that I plan to wait until traitors have been selected until taking further action, and that they should be on the lookout for syndicate-oriented ghostroles (Which I might then, at the most, hint at the traitors to spawn in by flickering the lights).
If the ghost players don’t care for that, I would still wait until the round had progressed for a while before influencing anything for the ghosts to do, as the round-start players usually expect both to be able to settle in and work for about 20 minutes before they’re made to deal with anything unusual.
Scenario 2
This scenario takes place on LRP. The Head of Security has decided to coup the Captain. The Head of Personnel agrees with the Head of Security and has taken up arms in case it is necessary to aid in effecting the arrest of the Captain. The Captain is hiding with the Quartermaster in the cargo shuttle to avoid the Clown who has stolen the captains saber as a non-antag. There are five people named in this scenario. Please describe what actions, if any, you would take in relation to each, and why.
HoS and HoP: If they have both taken adequate, character-reasonable precautions for overthrowing the captain (Complaining to CentComm, getting the blessings of the other department heads) I would allow it to happen and watch from there- But otherwise would respond based on what I can infer they plan to do with the Captain.
If they want to round remove him, I would message them (possibly as CentComm) telling to de-escalate or stop under consequence of self-antagging; But if they only wanted to nonlethally arrest the Captain, I would it let it happen anyway to allow for a possible rescue of the Captain by Cargo or Sec (letting the other crew enjoy the improptu event).
Captain and QM: They are not described to have done anything wrong, or meta-advantageous given their position
Clown: The clown is arguably self-antagging, but said thievery is expectable from their role, and is a smaller fish to fry/talk to compared to the HoS and HoP- So unless they then decide to start killing other non-antags with the sword or give it someone who will, I would first judge the HoS and HoP before taking any action towards them (if any).
Scenario 3
You are ahelping a player about an issue. The player has no prior noted issues. A few days earlier, an admin had told you that this type of situation should result in a temporary ban for a first offense, and you are confident that this situation is not substantially different from the type that admin was describing. During the ahelp, another admin pings you on Discord with a link to the ongoing ahelp and tells you to just indefinitely ban them and make them appeal. Excluding trialmins and headmins, all admins are equally “ranked”. A headmin is not currently available.
Given that there are no headmins to escalate to, I would decide who to listen to based on my own position at the time.
If I were a trialmin at the time and therefore below them both, I would listen to the second admin and infinite-ban the player as they’ve given me the most recent order.
if I were myself a regular admin at the time, and therefore on an equal level,
I would give a first-offense temporary ban as prescribed by the first admin.