I’m not a fan of the removal of acquisitions slips and now having all request be completed in terminal. I feel this is removing rp potential from the game.
Slips were a nice middle ground for the people who hated how slow ordering from cargo could be and the people who enjoyed the player interaction and bureaucracy.
Personally I want more interaction between departments, not less.
The slips are pretty annoying conceptually. Especially since cargo, for some reason, has the ability to tell you that "No… This order you placed with your departmental funds? We deny it. "
As for interaction, did the slips really provide that much? I never had much interaction around them. The entire exchange takes less than ten words.
That is 10 more words then zero; and that is assuming you only speak to cargo. I have had conversations with people waiting in line for cargo before, or been a clown and prank the people in line. Cargo provided a place where people might meet who would otherwise never see each other; and it allowed for cargo to be sticklers about the slips which was both funny and annoying. Paperwork rp is one of cargo’s staples.(pun intended)
As for your other point. Cargo can still deny your order, this did not remove their power to do so. The order just now auto appears in the console for them to approve or deny, instead of needing a slip to be delivered. Now you just might not know its been denied or why, unless you check up on it.
And In truth I was not a huge fan of the slips when they arrived, I just considered them a fair compromise between paperwork rp and speeding up people getting their orders ordered.
I understand where you coming from and more department interaction is always good. But I feel that requisition slips are not the solution to that. Most of the time (LRP and MRP) is just going to cargo and placing the slip on the table, boring, takes time away from your department (medical for example). I feel that the slips aren’t the solution, kind of a band aid fix for departmental interactions.
Would you believe me if the 95% of cargo techs eat glue rule is still in effect and no one is running proper basic logictics??
Cause it is, you might chat with the person in line be then friend or not. But you also might wait silently while the qm and techs are god knows where and eventually the salvage team is approving orders.
Removing acquisition slips does not prevent this. You could as someone else pointed out just leave your slip on the desk and walk away and hope cargo gets their act together.
so we went from “hey you placed a slip. denied. and being able to asking why” to “you placed a order. it either gets lost in the radio chatter or denied worlessly”
I’m of two minds.
On the one hand, I agree with Zylo, I love paperwork roleplay, chatting during downtime, and getting people outside their departments. And I think the slips are great, at least when both cargo and the ordering department are well staffed and functional.
…but in my (mostly LRP) experience they often aren’t. Post change I find myself considering making orders when I previously would have simply gone without, which I think is positive. A lot of times walking the slip to cargo, to a desk that may or may not be manned, feels like it’s simply too much work for something I don’t strictly need to do my job, which is probably not going to arrive until after everything goes to shit, if at all.
If shifts were longer and greener, if people were more experienced in their roles and took their jobs more seriously, I’d love slips, but that hasn’t been my experience, at least on LRP. Maybe I’ve just had bad luck.
It also gave chances for antags to interact with you, certain departments (such as Sci) will be harder to deal with if they never leave the department (such as if they are on roobtics for example)
Including antags. Like before you could get to trade station or inside cargo by ordering stuff for department and going like “Hey let me help you with boxes, while i am getting my box”. Now after removing of thief gloves from agents. Its literally kill and possibly gib cargo tech for id and clothing, if you need to go quick without access breaker. Otherwise AB is mandatory.
Basically going modern gaming direction where player interactions reduced for sake on convince
What if the consoles were just placed in the head of department’s office? Limits the convenience of it while still keeping it available for department head. Lore wise, expensive fancy tech CentComm doesn’t trust it’s regular employees to use. Gameplay wise, sometimes I am far too busy to make a trip to cargo, or completely alone in my department on lowpop, and asking them for stuff over the radio is unreliable.
I dont think anyone is ever gonna be happy with Crago. Some people want a quick convenient order to be made, others are fine with chatting with people while they wait for orders, and antags do need an opportunity to hit a target outside of their department, especially if they’re a player who doesn’t leave it in a role like Botanist or Scientist.
Maybe a mix of both could be done? Department orders, Cargo recieves it automatically on console and approves or denies, the computer ordered from prints a receipt for the order regardless of outcome. Receipt can be taken back to cargo, then they file it in something for a small rebate on orderring costs maybe? Or they can be resubmitted computer, like a “prefilled application”.
I liked the previous system best, it struke a good balance between convience (as folks no longer needed to negotate with cargo as they had their own department budget) and opportunity for both roleplay (in this roleplay game) and Antags. some folks did request the current system.. but I dunno.. its like.. worse than the telepad … while the telepad cuts out shuttle this cut out having to walk to cargo to order, something I feel is fundimental to the ordering experiance, even if you just give over your ticket as even the time to walk accross the station is poofed now.
I worry that with this new system, orders are just going to end up sitting on the console unapproved for extended periods of time, until someone happens to check it. Handing someone a slip meant that the order got approved or denied right away.
As for why a cargo tech can deny your orders- maybe Science is putting in an order for steel while Cargo has a thousand in their lathe, so the tech denies the order and prevents them from wasting money. Maybe the clown is trying to blow the Service budget on ten billion mothroaches, and the tech denies it so that the botanist and chef still have funds to use.
Do remember if you have a QM they can approve orders on there handheld pad. Its something I used to use on the old system making a common or command radio to QM to accept our order.
I was always a supporter of allowing cargo to have the final approval or deny on orders. to stop money wasting or buying something you really shouldn’t have (like a telsa generator as non-engi)
Yes, but the QM has to know about the order in order to approve it. And there could ne no QM, or the digiboard could have been stolen, or they could be dead, or they could just miss the radio message.
cargo techs can approuve orders right ? the guy at desk is probably checking from time to time. If the reason of order is valid they have no reason not to accept it