ULTRA MELEE THREAD HD REMASTER DELUX GAME OF THE YEAR EDITION 9002.0

give banners 300 HP, if unanchored have them resting

if revolutionaries have a banner up in bridge at [1 hour game time], start a 2 min wonder countdown for rev victory

need a crafting recipe for revolution banners, one pipe or three rods ?

perhaps tap a full set of crayons on a blank banner to turn it into something

other than reducing the price on mats, the only option I’ve found is

Open a mineshaft near arrivals (onshore) with iron, quarts, and coal.

Pros:
-provides the station with the base mats we’ve never known we needed
-provides chem with much needed carbon via coal

Cons:
-provides an easy area to gib someone

the dedication is real

stone and wood: add making paper from a fabricator and bowls/cups from stone

what are we changing item size for:

upgrades people, upgrades: wonderful things to look forward to if we work the mats for it
engineering: better tools, gas carry (is the difficult one, and most likely to be hit by item size)
medical: tools, tier 3 auto injectors, reinforced bottles/beakers, liquid carry
service: interesting utility, tier 3 chainsaws, solid carry
security: gun
science: doing the thing, making good of those mats

second shoulder slot allows for large items to be carried, will work like the old coat slot, for air and the like

Backpack; solid 9x6 inventory
duffel bag; solid 12x6 inventory

item size rework

pill: items that are smaller than 1x1, including bullets
pill containers hold 5, reworking pills to contain 5u keeps a correct 1x1 liquid storage
vender wrappers holding 4 chips/candies ?

tiny: 1x1

small (pocket): 2x2 or less

medium: larger than pocket
mats/jugs, 3x3
sticks, 2x[5+]

large: unbaggable, shoulder carry

melee damage ideas. damage values are .4/.6/.9 time between attacks, .6 being common club/sword

Civil

smol        10/15/17
2x5        12/17/20
obvious        10,14/15,20/17,24


Industrial

tool        12/17/20
stick        14/20/24
wide load    12,19/17,24/20,28


Military
boot        14/20/24
belt        19/24/28
back        15,24/20,30/24,36

brain hurty

viper to 3 tc
cobra to 5 tc
python to 4 tc
energy sword to 5 tc
gloves of the north star to 5 tc
disposable ballistic turret to 11 tc
fire axe to 5 tc

cobra mags to 2 tc

grenadier rig to contain one explosive, shrapnel, incendiary, supermatter, minibomb, white hole, clustersoap, and smoke

combat medipen to 3 tc
stimpack to 5 tc
stimpack kit to 8 tc

rigged boxing gloves to 4 tc
fake cap gun to 5 tc

numbers based on 4 tc explosive grenade

this reminds me of when I used to take LSD + adderall and get into absolutely winded tirades about things, fun to skim through, +1

2 hours ago, Sosa said:

this reminds me of when I used to take LSD + adderall and get into absolutely winded tirades about things, fun to skim through, +1

bro what

attach the auction platform to cargo and stall bought items for 1-3 minutes.

could place the crate on platform with a sailing ship icon that says “shipping”

On 2/17/2024 at 5:39 PM, Sosa said:

this reminds me of when I used to take LSD + adderall and get into absolutely winded tirades about things, fun to skim through, +1

in game right, in game?

give armor more shock resistance

no

uhhh idk make carp melee gib??

Bandages: cost 1 cloth, heal 7 pierce, 5 slash
Aloe Cream: heal 7 burn, 5 shock

fire fighting chemicals

Extinguishing Fluid
1 potassium acetate
1 water
makes 2

Potassium acetate
1 acetic acid
1 potassium
makes 2

acetic acid
1 moonshine
1 oxygen
heat to 170
makes 2

why dont hardsuits count as Shoes and gloves either? i dont get why you have to wear shoes or gloves when using them.
it’d make being Diona maybe a BIT more barable since you’re able to not Die to glass anymore

helmets giving resistance to non-lethals, all damage armor is located on the coat slot

shoes giving slip/nail resistance, perhaps with sunglasses too. perfect is removing full anti-vulnerability (mag-boots force full speed walk ?), resistance can be played with

trade det for para ?

fake power cables, a 1 tc item used to help with electrical sabotage by tricking the electric system into thinking there is still a cable there

give chaplain a suit of knights armor

On 4/18/2024 at 6:46 PM, jellicoDace said:

helmets giving resistance to non-lethals, all damage armor is located on the coat slot

shoes giving slip/nail resistance, perhaps with sunglasses too. perfect is removing full anti-vulnerability (mag-boots force full speed walk ?), resistance can be played with

trade det for para ?

fake power cables, a 1 tc item used to help with electrical sabotage by tricking the electric system into thinking there is still a cable there

give chaplain a suit of knights armor

make chaplain armor reduce bleed damage slightly
“Tis’ but a scratch!”

Holy copypasta