stone and wood: add making paper from a fabricator and bowls/cups from stone
what are we changing item size for:
upgrades people, upgrades: wonderful things to look forward to if we work the mats for it
engineering: better tools, gas carry (is the difficult one, and most likely to be hit by item size)
medical: tools, tier 3 auto injectors, reinforced bottles/beakers, liquid carry
service: interesting utility, tier 3 chainsaws, solid carry
security: gun
science: doing the thing, making good of those mats
second shoulder slot allows for large items to be carried, will work like the old coat slot, for air and the like
Backpack; solid 9x6 inventory
duffel bag; solid 12x6 inventory
item size rework
pill: items that are smaller than 1x1, including bullets
pill containers hold 5, reworking pills to contain 5u keeps a correct 1x1 liquid storage
vender wrappers holding 4 chips/candies ?
tiny: 1x1
small (pocket): 2x2 or less
medium: larger than pocket
mats/jugs, 3x3
sticks, 2x[5+]
large: unbaggable, shoulder carry
melee damage ideas. damage values are .4/.6/.9 time between attacks, .6 being common club/sword
Civil
smol 10/15/17
2x5 12/17/20
obvious 10,14/15,20/17,24
Industrial
tool 12/17/20
stick 14/20/24
wide load 12,19/17,24/20,28
Military
boot 14/20/24
belt 19/24/28
back 15,24/20,30/24,36
brain hurty