Thanks for all the good times, it meant all pie peh
paramedic starts mindshielded
add a cargo request consol to department head offices, secure crates require
hardsuit hodown
armor vest- %20 brute prot, remove heat resistance, found on bartender, some in sec
armor plate- the old armor vest, %30 brute prot, -%10 speed (no heat resistance)
Secsuit- as armor plate, -%20 speed
Salvsuit- %20 brute/heat prot, -%20 speed
Parasuit- %10 brute/heat prot, -%10 speed
Engisuit- %20 brute prot, -%30 speed
scisuit- redistributed stat parasuit -%10 speed
Atmosfiresuit- t, -%10 speed
10/10 salvsuit model I would love to see more of em,
salv suit non-brute resistances down
parasuit non-brute resistances down
security hardsuit renamed to Swatsuit, -%20 speed
give QM an improved Salvsuit
Sec Body Cams in the helmet and rework secmask into a gas mask
gas masks filters atmos
(smoke ? fog texures arent too obscuring, good on em)
sunglassess (overall) reworked to provide moderate (not full) protection against flashses
shove damage, the brute flavor of stun damage
stimulants only work against either stun or shove damage
baseline sleepy juice metabolises 1.5u per second
make sure chemical grenades aren’t multiplying chems, if you have 100u in the grenade I shouldn’t be able to get a dose of higher than 20 (because I’m not eating the grenade)
check on the #u consumed per bite
add a cheap cognizine that does not allow speech to be bought in bulk from cargo, this will primarily be used to make cargo gorrilas
alternative to cybertronic brains.
paramedic starts mindshielded
add a “look at” option for “history”, will give known (did you read the newspaper) reputation (criminal record prolly) and 10 letters or less description, sec huds have auto-update. full range. dont need to spend time on the newspaper just open it. add
remove item drag on belt inventory
return belts to carrying a number of items, limit the number of [such as sec batons]
allow swords, batons, most items, carryable in coat
increase baton size to 2x5, along with all long firearms (including laser rifles)
paramedic starts mindshielded
increase cluster charge inventory size
melee stuff
target “Weapons” for buffs
revs start with blueprints for autofabs
general size weapon (only civilian items that count are hatchet and butchers cleaver, both count as a 2x2 dagger)
Dagger 22*@ 1 steel
Sabre 26*-& 3 steel, %20 parry/ %30 parry wielded
Sword (cap) 30* 3 steel, (cap %20 parry/ %30 parry wielded)
Pickaxe 20/40*& 8 steel, 3 wood
Blackjack 18@ 1 wood
Cane 20- 3 wood %20 parry/ %30 parry wielded
Club 24 3 wood
Baseball Bat 15/30& 8 wood, swing speed as sword
spears throw for 35 damage
Glass Spear 12/24*&
Reinforced Glass Spear/Sythe 15/28*&
Plasma Spear 18/35*&
no more unique shapes ? large weapons 4x4 ?
I did not proof read this, damage values now take into account armor resistance