Visual hallucinations?

I know near nothing of coding so maybe it’s a tall order or outright impossible, but adding visual hallucinations (as a trait and/or chem effect) would be fun. Like split-second shadow figures/seeing crew that really are not there/fake attackers/fake objects/etc. Maybe not even fully visual but just text popups like the cerebral arti reactions (like how a common somatic hallucination is insects crawling under your skin).

It also would complement paracusia, and just in-general makes for an interesting character trait.

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Would definitely be something we want, but very hard to code.
The main requirement is that it has to be almost completely client side for performance reasons. For anything more interesting like fake attackers this would require moving NPC code from the server to shared. Sloth had plans on doing that in the future.

Yeah that’s about what I expected. Wish I knew how to code to help with it + the perfomance stuff would also be really good. Keep up the good work and wishing Sloth a lot of luck

The issue is see with that is that the client side stuff would be way too well predicted. So if you have high ping (oh, that’s me!) you would be able to tell at a glance.
But i guess it is mostly for the fun of it. No real need to make it “balanced”

The correct solution for that is to make the other code predicted as well so clients with bad ping don’t have to suffer anymore.
Sloth was working on predicted item spawning and gun shooting again, which would be amazing.

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man, it really says a lot that i didn’t consider the effects of high ping either despite also being a high ping haver (~130 on a good day).

But yeah it’s more of a “for fun” feature rather than mechanics; once again saluting anyone and everyone working on the object prediction and clientside stuff.