The immortal snail.
A new ghost role of a regular snail that can’t die. The immortal snail has a target (usually the clown) and if the snail touch’s the target. BOOM instant death. The snail can still be carried away by other crew members.
The immortal snail already exists, doesn’t it? Minus the target part, there’s an immortal variant of the snail that can instantly gib people (or at least I believe so)
immortal snail and death touch snail both have extremely low chances to happen (and are seperate rolls) i have once seen an immortal, death touch, speed snail take apart a station person by person
As for the topic at hand, random chance to just call a death squad to nuke the station. cause why not.
When we get blob. I want a minor antag called the recursive copy pasta. It is a classic SS13 copy pasta (a self replicating dish of spaghetti) but it spreads infinitely like a kudzu.
It takes heavily reduced damage, but can be eaten away. Easy to deal with if you even want to, as it deals no harm to crew.
If it spreads enough, it ascends into a flying spaghetti monster which is an immortal and harmless free agent.
He’s equipped with a stun prod, makeshift cuffs and a “Clown Muzzle”. His whole objective is to put the muzzles on the clown. The clown muzzle is like the electro pack, and can only be taken off by someone else.
Some kind of space insect/spider/bird thing that’s basically a reverse swarmer. Very fragile and can’t survive on station, but has an innate self-recharging RCD for constructing fragile* structures on the outside of the station. Mostly exist to build space cobwebs and clog solars. Maybe the structures could be harvested by cargo for money or something.
*Fragile, in this case, meaning you can punch through walls barehanded and a shuttle can coolaid-man through like it isn’t there.
—The Grey Siren—
A ghost similar to the revenant that haunts maintenance tunnels. It is damaged by light and slowly healed by darkness. It must recruit cultists to do its dark grey bidding.
Abilities: Lure - Spawns a random useful tider item at a moderate HP cost Extinguish - Temporarily disables nearby light sources on a medium cooldown. Shatter - Breaks a single lightbulb on a short cooldown with a small HP cost Subjugate - Extract essence from a target, doing radiation damage and healing the Siren. Sufficiently irradiated subjects are converted to an antagonist role as a Siren Cultist. Like converted revolutionaries, they are required to listen to the orders of their God.
Siren and all Cultists’ victory condition is achieved when the cultists collect materials for, build, and activate The Device, which shatters every light in the station and makes every door all-access. This does not end the round, but may result in evac being called.
2 space ships spawn in the area around the station one filled who 2-5 clowns with ALOT of pies, pie cannons and clown hard suits, and 1 honk mec. in the other ship there 2-5 mimes (same as clowns) with alot of pies and some pie cannons, and basic hard suits (unless a mime hard suit gets added) and a bunch of cap guns.
the goal of the mimes and the clowns is to pie the other side as much as possible with the station as there battle field
The maints slasher (real). Antag. Spawns as a generic looking tider. Gray suit, gray mantle, gas mask, decent budget insuls, and of course a knife. Can only exist in maint tunnels, or at least in areas no brighter than a PDA light or a single flare.
Abilities.
Spawn fake insuls that look like the real thing, to lure tiders over to stab them.
Innate voice changer. Again, to lure people into maints.
A brief stun. Less stun than being batoned, just a brief thing.
Summon violin sting. Yes, solely for chasing someone with a knife while someone attacks a violin to make it scarier.
Deconstruct wall. Just erase a wall. Escape, gain access, space, lure…
Spacing resistance, and spacing proof while hiding in a locker.
I kinda like this.. if you made them like a ghost when not in maints but they slowly lose health you could make them like a real poltergeist have them heal by murdering and get stronger every time.. I think this could be legit fun as a rare spawn.
this was a SS13 antag, it was called the maintenance clown. it had a machete, and reverse beartraps. its objective was to beartrap people, get 1 point for every activated trap, and spend points on upgrades. it had a machete, infinitely recharging stun prod, and with upgrades could go under tiles and stuff.
another similar antag to that was slasher, it had a special machete, shadow walked, and had no set objective, even 1 kill was enough to greentext, didn’t need to survive, only objective was to kill. it also was able to enable bloody footprints for RP. both pretty cool antags not gonna lie.