Why do Holopads and round lights have collisions?

Whenever I’m dragging around a welding fuel tank, for example, in maints I can’t get by a round light. The fuel tank gets stuck, and I have to break the light or go around to get through. It also can fling you into other areas like running into a containment field.

The Holopads collide with fuel tanks too (and most things like that) which is just annoying. Like I can walk over it, and it seems relatively flat to the ground. So why can’t I drag something over it like I can an air scrubber or vent.

The holopad collision is a bug. Don’t know about the lights, though.

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The light collisions where meant to be only for bullets, with the original implementation including a screenshot of how it did NOT collide with water/fuel tanks specifically. So also sounds like a bug.

Well butter my biscuits! I should have posted this in the bug reports then.

It’s because water and fuel tanks are on the same collision layer as walls for some reason, they need to be updated

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the nuke too, fake and real

Crates and lockers also bump into holo pads no idea why.

wrong hololight displays installed, nt please recall