If the inventory rework and the one window open a time limitation wasn’t enough, we now have a new ‘feature’ of being able to drag items out of the inventory windows and drop them on the ground.
I honestly almost made a joke about this back when the slot rework first came in; because it seemed like this stunted and awful way of performing inventory management by kicking things out to the ground is what EmoGarbage404 actually intended. But, I couldn’t imagine such an awful idea would actually be the intent. So, I bit my tongue until I saw this feature and realized; Yup, the real reason we’re not allowed to have more than one window open at a time is because we’re SUPPOSED to slow ass kick things out to the ground to manage our inventory. I am literally in a state of both hilarious laughter and utter bewilderment.
Then he just removed the Senior Roles which I had previously praised as a step in the right direction because nothing about this game teaches anyone how to play this game and the Senior roles were, at least on paper, a good idea for trying to teach new people how to play the game beyond the entry level roles. Welp, that’s been chucked into the fire now too.
In the last couple of weeks there have been many horrible changes to the game and they all come directly from EmoGarbage404. EmoGarbage404, why do you hate me and this game?
if you dont like what he works on how about start contributing yourself?
Can I start by submitting a pull request to revert the utter rampage he was raged against this game in the last two weeks? That’d be the first place I would start.
reverting the entire storage rework wouldnt go well given the reason of “i dont like it”
Yes it would, given the reason that most of the players don’t like it.
Go to the discord or Liltenhead’s videos mentioning it. You’ll see about 1 person liking it for about every 10 people who hate it. Should I provide examples? They are ample.
Personally, I don’t even mind the slots themselves and think the idea is kind of cute / cool. But, I’ve read enough posts from people who hate playing ‘inventory tetris’ to fill this entire page easily.
You think Emogarbage hates you because other people are complaining about a change that you don’t even mind yourself
Please read. It’s fundamental.
I object to the one window limit and the removal of the Senior roles.
I don’t personally object to the slots themselves. Though, to be fair, a huge amount of people hate the new system (including the slots) and are actively voicing their views on that matter.
That said, I would rather revert everything to get multiple windows back than to deal with the current system; given a binary between the two. Though, I personally would just as easily be fine with the new system if it either allowed multiple windows or created at the very least a unified inventory window that included both the backpack and the belt/bags.
I really have absolutely no idea why Seniors were removed. Seniors were good and just plain need to come back. This game is not in any way, shape, or form at all self-explanatory and a role specifically designed to teach was crucially needed to onboard new players to roles beyond the entry level department roles. With their deletion; new players are left with nothing.
Department heads DO NOT see it as their obligation to teach and you really don’t have the spare time as a department head to waste time teaching. I know as a CMO I never had the spare time to fool with teaching. Yet, nothing really teaches you how to go beyond being a simple Doctor or Sec Officer on its own. The Seniors were designed specifically to fill that gap. A player who has a lot of experience, who isn’t under the pressure of being a department head, who thusly had the free time to specifically teach.
I have made a lot of posts recently about my desire for an anarchy server and my desire for either multiple windows to return or a unified backpack/bet inventory. These things, I admit, are a matter of taste and preference.
I think the deletion of the Senior Roles goes beyond personal taste and preference because the game has a horrible learning curve and the Senior Roles were the only bone thrown to new players to give them a chance. What were Seniors replaced with? Oh, that’s right, absolutely nothing.
The health of this game, even on wizard servers under ‘intended play’ desperately needed the Senior Roles.
If you have absolutely no idea why seniors were removed you should read the PR that removed them, and the discussion that happened there.
No, the game did not and does not “desperately need” the Senior roles, specifically - it needs people willing to teach new players. The Senior roles were intended to better fill that gap than the Heads, who have previously been sort-of-expected to fill that role. Apparently the Seniors generally did not live up to this goal, and instead were more used by players as a “guaranteed slot”. The Seniors were also seen as role creep. (In fact, before the Senior roles were even merged, some maintainers wanted trainers to be a loadout option instead of a specific role. Alas, we did not and still do not have loadouts)
If someone still wants to teach new players, nothing is preventing them from doing so as a regular crewmember. But what if no knowledgable player gets any of the normal slots or decides to teach? I guess the same thing will happen than when a senior just goes to do their own thing. Which apparently enough of them did to be noticeable, whether or not you have personally seen examples to the contrary.
realistically these ideas get run through more than just emo and factually speaking they’re honestly not bad for the health of the game. besides, ss14 is gonna be a playtest for the foreseeable future, so you should assume that any and every system you like about the game is going to see some new iteration/refresh at least a few times before a final product is decided on.