Wizard antag status

Hello if you want a good vibe test i recomend reading;

and

The first one espically folks go pretty indepth about the various feelings on wizards and has long posts going over how I personally feel.

The TLDR for myself though is; I feel forcing wizards to be an exersential threat to the station is restrictive from an RP perspective, even though it is the current intended design.

Personally I like the idea that wizards should be assumed to be hostile by Sec, but Wizards can choose not to be hostile, leaving open the 5 wizards archatypes players generally RP as listed here;

Wizard Archatypes
  • Open Nukie wizard: You start the round announcing your presence and proceed to attack like a nukie
  • Prankster wizard: You use your magic to prank the crew, locking them in lockers making things slippery ect.
  • Secert wizard: You never announce yourself acting in stealth until your cover is blown.
  • Chaos Wizard: Round event spam go!
  • Crewmov Wizard: You decide to try and ally with the crew, very hard to do considering sec will want to KoS you, it takes gile, charsima and actions that support your claims. (currently aganist the rules despite multiple people wanting to do it and some wizards doing it anyway)

That being said I will literate for the record that the maintainers have made it abundantly clear they are not in favour of crew-aligned wizards.

I am still in favour of having a round start wizard pick an archatype they are going for and having round events tune to the desires of said wizard. such as making Sleeper agents activate if they choose prankster mode converting the round to Traitors with a clown wizard, and tailoring their Win Condition based on the selected ones. for example a crewmov Wizard would need to arrive at CC align and unrestrained after casting at least three spells. while nukie wizards would have die a glorious death and kill at least 3 crew.

It is my belief an archatype system would allow Wizards to RP how they want to RP while also ensuring a balanced experiance for the rest of the crew. rather than if a wizard decides to be friendly its now a greenshift

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