Reagents no longer have a bool for being slippery, they use the new Data Entry SlipperyEffectEntry named SlipData
Before:
slippery: True
After
slippery:
paralyzeTime: 1.5
launchForwardsMultiplier: 1.5
requiredSlipSpeed: 3.5
superSlippery: false
SlipperyEffectEntry stores data for stun times, launch multiplier, superslippery bool, and minimum slip speed
SlipperyComponent now stores data for Stuns in SlipData which is a SlipperyEffectEntry
Before:
- type: slippery
paralyzeTime: 1.5
launchForwardsMultiplier: 1.5
After:
- type: slippery
slipData:
- paralyzeTime: 1.5
- launchForwardsMultiplier: 1.5
A bunch of hardcoded values were removed from PuddleSystem
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