I do agree with naomi. Also ss13 has better components matter on how good your machine is.
Removing complexities from the jobs\crafting for sake of convenience is basically removes thing to do. It`s nice in short term but will cause issues in long run.
For example one time there were infinite omni-RCD that could be researched in ss13. Which was reverted within 2 weeks. Because it made cargo and engi department jobs allmost obsolete.
Same was with the safe Super Matter. Made other power sources not needed at all(basically current TEG in SS14). Which was fixed by gas types reactions and other things.
I see same type of issue with current tesla. In ss13 you need balls from tesla to produce enough power and need to build safeguards for it like emitters behind glass. People need to check on it with some regularity because zaps from balls can damage glass a bit. Here you just fire PA once and forget about it
Singulo have same issue. Even on low plasma(red blinking), collectors have enough energy to not loose. While in ss13 yellow means its time to top off and red means “NO NO NO NO NO NOOOOOOOOO”
I even saw people implementing lavaland on other servers and removing most of dangers “Because hard”. Which led to cargo bounties and matts buying being irrelevant(You can literally sell one locker of uranium and spam gamba for half of round)
Same thing was with the way sci rework was going to be implemented in ss14. By removing all of dangers from artifacts(basically creating cubicle simulator). But it was changed, which is good
Yes its a bit of a chore, but it whats makes game interesting.
Would bartender liked BoozeMaster 4000?(spin on chem master). Yes at first, would become super bored with his job. Since you also talk to people while making said drinks, but if you had easy click thing with infinite buffer. You would pop that out like fastfood
Would Chef like UniversalFoodFabricator?(insert biomass get any food you want) Yes at first, would remove most of his job interaction. And would make it boring from them. Also would make you feel like glorified plate delivery borg
Same with strong ties between janitor and medical in 13. You need room to be sterile and clean to do surgery. Otherwise you risk infection and poison damage from jerms. Remove those and you have medical that looks worse then public toilet near football stadium with med personal literally ignoring a player tho came to clean(basically denying him his gameplay)