This is the work of a few weeks now of bouncing stuff back and forth internally, so I’m asking for the community to review this planned change before it is implemented across all Wizards Den servers.
My goal is to have this with a PR in the upcoming week, however this may be delayed to other outside factors.
Metashield Removal
The below is intended to replace rule 2.4, also known as the metashield. It will not longer link to the metashield page which will be depreciated.
Do not use information your character would not have knowledge of.
Metagaming in Space station 14 is the term used to typically describe actions based on knowledge during a round that is inaccessible to your character. While dead or as a ghost, you cannot use information gained while in the dead or ghost state, you are not your character while in these states. Use of information gained while dead is considered metagaming. This does not apply to knowledge of what antagonists are capable of doing. We expect players to understand what options are avaliable to antagonists.
Out of character information and metagaming.
Unless otherwise specified, when playing as a different character (such as taking a ghost role or being changed to another character via admin intervention), you are to act without knowledge of what occurred in the round as any prior characters and as a ghost while playing a character (ghosts are not considered a character for this rule). Failure to follow this is metagaming.
The knowledge that a round will end is out of character information. Knowledge that the shift will end however, is not out of character information. The intention of this rule is to prevent preparation for End of round griefing (EORG). Utilising the knowledge that the round will end is metagaming.
MRP Amendment
Being in the critically injured state or otherwise unconscious (includes sleeping) prevents your character from remembering anything that happened to or around them while unconscious. If brought out of the critical state to the alive state, you may remember what caused you to enter critical state. Entering the dead state causes your character to forget all events related to their death (if you can tie it to how you died, do not remember it). If revived, placed in a MMI, or in the case of Diona, splitting, the character is aware of the fact that they have died but not how.
Do Not Metafriend or Metagrudge
Giving a person or character preferential treatment based on the events of a previous round is considered metafriending. Treating a person or character negatively based on the events of a previous round is considered metagrudging.
Metafriending Examples
These are all examples of things that are prohibited.
- Giving a character additional access or a job because you are friends with the player who is playing that character.
- Trusting a character because you are friends with the player who is playing that character.
- Not fighting a character because you are friends with the player who is playing that character.
- Ignoring your objective to kill a character because your character and theirs became friends in a previous round.
Metagrudging Examples
These are all examples of things that are prohibited.
- Not giving a character additional access or a job because you are mad at or don’t like the player who is playing that character.
- Not trusting a character because you are mad at or don’t like the player who is playing that character.
- Starting a fight with a character because of something that they did in a previous round.
- Starting a fight with a character because of a major event that happened in a previous round.
- Starting a fight with a character because they killed you while you were playing a different character.
- Targeting or harassing a character based on anything which that character did in a previous round.
- Targeting or harassing a character based on anything which the character’s player did while not playing the character.
[We want to unshield previous rounds, but without giving people a reason to hunt people that killed them the last round.]
Explicitly Not Metagaming
- Protecting high value crew items (will be labeled as such), such as the nuke disk, with the understanding that a bad actor may attempt to steal or use them.
- Remembering the general events of previous rounds (shifts) up to the extent that you do not metagrudge or metafriend any other player or character, such as remembering that you survived a violent shooting in the medbay. Avoid making remarks about specific characters, such as calling out someone who was an antagonist in a prior round.
- The fact that antagonists exist and may be present on or off the station in any form.
- A characters typical appearance if it is a familiar character that you know as a player over the span of other rounds.
- Knowing that enemies may have concealed items that may have function that are not immediately apparent.