Borg for sec, unlocked through sci level 2/3 sec, modules only availiable through secfab.
Basically a default borg with stunbaton and tazer/disabler, space for 4 modules like the rest of speciality borgs. Not sure if they deal damage, if not i think “muh crew damage” wouldn’t be a good argument against it. Maybe a law change even to fit the role something similiar to the judge ai ruleset (i think thats what it’s called).
SS13 removed their SecBorg because it goes against their core laws but considering the devs dont want to be exactly like SS13 it might be possible.
SS13 also has a “Peacekeeper” Borg which has abilities to specifically pacify crew members when needed like a sonic harm prevention tool which confuses people who are near it if they dont have ear protection. they have other really cool modules too which could be applied.
I’ve always really liked/wanted a secborg. Personally, I don’t think they should be able to do crew harm so their laws still fit as a typical station borg. Idk if it would be “allowed” to let borgs have non-lethal stun “weapons” as it is technically a harm action, even if it does no damage. Something to be considered could be like the Borg using flashers/some sort of trap to disorient the person or maybe being able to deliver/implant trackers onto crewmates. Unlike other Borg modules, a sec Borg can’t really do the job of security. If they were to be implemented into SS14, I’d like to see them more as a support to sec when it comes to tracking down, detaining, and doing tasks for sec.
“How many times do I have to teach you this lesson, old man?!”
“It’s a free society, except there ain’t nothin’ free”
“TESLOOSE!”
(GUESS) I think there used to be an assault borg module that was removed since it directly conflicts with their laws and nobody ever used it anyway
it does sound like a really good idea to have different borgs that people can play as to complete over jobs