SecBorg

Borg for sec, unlocked through sci level 2/3 sec, modules only availiable through secfab.
Basically a default borg with stunbaton and tazer/disabler, space for 4 modules like the rest of speciality borgs. Not sure if they deal damage, if not i think “muh crew damage” wouldn’t be a good argument against it. Maybe a law change even to fit the role something similiar to the judge ai ruleset (i think thats what it’s called).

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SS13 removed their SecBorg because it goes against their core laws but considering the devs dont want to be exactly like SS13 it might be possible.

SS13 also has a “Peacekeeper” Borg which has abilities to specifically pacify crew members when needed like a sonic harm prevention tool which confuses people who are near it if they dont have ear protection. they have other really cool modules too which could be applied.

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I’ve always really liked/wanted a secborg. Personally, I don’t think they should be able to do crew harm so their laws still fit as a typical station borg. Idk if it would be “allowed” to let borgs have non-lethal stun “weapons” as it is technically a harm action, even if it does no damage. Something to be considered could be like the Borg using flashers/some sort of trap to disorient the person or maybe being able to deliver/implant trackers onto crewmates. Unlike other Borg modules, a sec Borg can’t really do the job of security. If they were to be implemented into SS14, I’d like to see them more as a support to sec when it comes to tracking down, detaining, and doing tasks for sec.

“How many times do I have to teach you this lesson, old man?!”

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“It’s a free society, except there ain’t nothin’ free”

“TESLOOSE!”

(GUESS) I think there used to be an assault borg module that was removed since it directly conflicts with their laws and nobody ever used it anyway

it does sound like a really good idea to have different borgs that people can play as to complete over jobs