I’ve been thinking this for a while, but it is becoming more and more a problem. The Passenger role states that they are to listen to absolutely anyone. However, It is a rare passenger that listens to someone in a job role.
The example I’d site is that as CE, I tell 3 different passengers that broke into Engineering to leave, and they just continue looting the engineering vending machines. As CE, I state that we won’t give out insuls without a head’s stamp, and I get mocked by the engi team, ignored, and killed by an engi for it. When I report the break in and theft of materials to sec, they are still gearing up and doing their round start briefing, so they don’t respond.
I feel that on Lizard, the passenger role is causing too much chaos and is not being played properly. The passenger role isn’t a license to steal and go against crew and command instructions… is it?
Or is this how the passenger role should work? I’m very much don’t like that as CE, I have to worry about passengers looting and stealing critical supplies while also trying to get atmos and power up.
I guess the whole main thing about passenger as while it is a way to learn the game and find out how to do multiple things from the get go, it feels like they aren’t exactly told what exactly is okay and what isn’t okay.
Most people just grab stuff and start learning by hand and sometimes it can be disruptive (I’ve been accidentally disruptive as a Janitor when I played first few games, it’s going to happen)
Some sort of tutorial needs to be implemented that allows players to learn at their own pace, and what can and what cannot be done rule wise.
Greytide is just a bad meme. Its meant to be funny but passengers pulling a greytide cause more disruption that actual antags. If you play security you basically have a toss up between them being an antag or just an asshole passenger that thinks they can do anything they want
again thats why you appear in locations but dont touch anything.
the atmos techs should be wondering how you even got into atmos. not trying to fix the plasma flood you accidentally caused cause you ddecided to start messing with distro pipes.
I agree that those laws would be funny, but somewhat impractical. If a passenger steals the uranium from Engi, and we need the SuperPACMAN to get the station running, that is no longer “cause no harm”.
I think the other issue with Passengers is it isn’t just used by beginners. There are multiple regular passengers that are more experienced than me and are professional troublemakers.
I’m curious what everyone thinks, and if we can find a way to make the passenger role less self-antag.
one solution - although a bit of a band-aid one - is to ahelp them more. think a passenger is being unreasonably disruptive? ahelp, tell the admins who they are and what they’re doing. not sure if it fits the exact definition of self-antag? do it anyway - worst-case scenario, you get told it wasn’t a big deal, and lose nothing but the time it took to ahelp.
depending on admin availability, it might not stop them from messing things up in the current round, but these things do get looked at and addressed after-the-fact too. you could be the reason someone gets the rare passenger roleban!
i feel like passenger’s role is both to be a training role for new players and give older players a role to be creative in. I always like making random rooms in maints or just walk around without any real responsibilities.
If passengers are acting like assholes, they don’t fit the intended role of passengers and should be ahelped or put in jail