Every round playing as security feels like there’s a few regular players ban-baiting people the entire shift, knowing full well that security cannot actually deal with them because they’ll get role-banned.
I would describe the behavior as mobbing, or targeted bullying by a few individuals. These players will spend their non-antag rounds:
- welding/locking people into personal crates
- rushing inside brig looking for trouble every time the door opens
- setting up barricades or giant slip puddles in front of brig
- dragging away anyone that security tries to cuff
- disarm/shoving/punching security while hiding their sprite behind innocent bystanders
- stealing security gear from outposts around station
- pretending to be revolutionaries, flashing included
I’ve ahelped multiple times, however the behavior persists as I suspect these “minor” issues are desired gameplay according to game design documents about security friction. Or there’s simply not enough admins during these rounds. Replays do not function and crash, so I can’t even make player reports about this behavior.
It is my belief that it is only a handful of players that systematically encourage this behavior shift after shift.
Non-antags should not be indistinguishable from actual antagonists, there needs to be effective means for security to quickly round-remove these people and not have to spend entire shift dealing with their sadism.
Nobody is harassing medical players for healing people, nobody is harassing science for researching, nobody starts the round and decides to antagonize an entire department.
Except when that department is security, then it is not only acceptable but “cool” to do and people cheer when it happens. This behavior cancerous and needs to end.
I propose a simple addendum to space law: If you intentionally target security crew (shoves, disarms, punches, theft, interfering with arrests etc.), brig entry or brig itself within 15 minutes of start of shift, you’ll get a permabrig sentence.