the guy in question was eating like 10-12 things at once and the moment you approched would go under something like a door windoor, table or something else easily out running and when you went back to what you was doing came out again, it was VERY obnoxious…
Wanting to play the game with 0 nuisances or any sort of antagonism is just not how this game is meant to be played. For better or for worse.
Maybe halving the amount of mice ghost roles or making them less hungry (it is genuinely annoying and ridiculous how you HAVE to eat every 2 minutes) could work. But “remove this role because i find it annoying” is just not a fair take.
Mice cannot harm you, die in one hit of most stuff and die instantly to traps. There are also, on average, 5-8 mice per shift total.
Fighting mice is PART of the chef experience. If you have something you want to keep as safe as possible just put it in a container, as mice cannot open them anymore (and makes sense tbh, who just leaves a counter full of food?).
You can right click a mouse under a table and click it in the menu to grab btw. Then you just drop(Q) it over a trap and that’s that.
I agree mouse/hamster hunger goes crazy. you know what i think would be a really funny way of dealing with this? Punishing players who play mice for going wild on eating things. If you try to eat an unrealistic ammount of food at once such as a mouse trying to stuff 3 watermelons at the same time if they take airloss damage and can choke out before eating them.
Seconding the mouse-grabbing, although I usually finish them off with the reagent grinder - it even gives you free, pure raw animal proteins that you can later use for meatballs.
Gruesome? Yes, absolutely. Cruel, even. But it’s a very effective way to deal with mice if you’re not able to hit them directly, with the bonus of making some food recipes a bit easier to make.
give mouse players a cooldown before they can re-mouse
Have you tried working with chem? inject 20 bruizine into a piece of food and the mouse will OD and die. or better yet, 5 and 5 of any brute to create 10 razorium
works with muta too~
It sucks so bad and makes chef experience so miserable to deal with a mice harassing you non stop for rounds, only requirement to make chef unplayable is have at least 3+ rats in case you make mistake then lock in, whic what happened to me multiple times
its only fun for the mice player, same think with griefing barotrauma servers, mice is used to grief most of the time instead of actually doing any positive interractions, its literally not worth it to keep as ghost role.
Again, i am not saying you should have 0 nuisances, what i am saying is i don t want to be locked in kitchen entire 6 rounds because one player dediced he will just harass me non stop and hide somewhere away from kitchen and rush in as soon as i leave.
i resorted to just ahelping said people if they insist doing this for like two entire rounds or constantly do that for like 40-50 minutes in a round, because “don t be a dick” is a rule that exists and i belive making chef unable to play game because you felt like it is a dick move.
As multiple peole have noted, there are several extremely lethal methods to get rid of mice. Using station pets for this task doesn’t even require any action from you after the initial trip to medbay to borrow a cat. You can also just ask for help from other players. Who might be delighted to go bounty hunting.
Its rare to hear from someone have such a consistently negative opinion about the existence of mice, and I can’t help but wonder if you apparently playing 6-10 rounds in a row is a significant contributor here. Its not entirely reasonable to ask for the game to be designed/balanced around what becomes annoying when you play 6 rounds in a row. Seriously, touch some grass every now and then.
I might look at making them able to eat less in a short period of time, but overall I don’t think there is a huge mouse problem
mostly agree (i had free time when i did 6 round spree and no i won t touch grass)
but counter argument, its funnier to watch cats get gibbed by rat traps instead of focusing on rat itself (but yeah buying cats works)
and yes there isn t big rat problem, but its somethink that happens and sucks alot, as you mentioned making them unable to eat that much in that short time would just be the salvation
Put the traps under doors and tables. Mice don’t even open doors, and only the most sweaty ones will check every door with right click.
iirc cats don’t go under tables, so that fixes the potential of killing them.
I have played mouse several times and i do genuinely feel bad when i am forced to eat like a fridge to not go into “food-crit”. But i rarely get to actually do any real damage (i usually ghost if i am forced to go that far since it is pretty much a dick move) because it is VERY easy to die.
You avoid hallways so no one stomps you, so you find the one maints door that was safe aaand it now has 2 traps for good measure. I go trough the hall and it is a 30% chance i get flattened, higher if the chef has said anything about mice and people know they want the mice dead.
i mostly ecounter most sweaty ones for some reason, might be related to my asian luck
I think if mice took 4.9 airloss for every food they eat beyond 1 at the same time (over the course of eating the entire food) I’d be fine with mice as they are if you eat multiple things at once you gonna choke little mouse, be chill. (4.9 means they can eat 3 times at the same time once before needing to rest a bit to have it heal, mice crit at 10)
To all the mice defenders: Name another job you can queue for with a guaranteed 5-8 ghost roles that essentially only exist to grief your role.
Go ahead, I’ll wait.
My first every experience with mice as a new player mind you was non-stop griefing. I could kill a few, but there are so so many mice spawns. New players do not know about Shiva, or Chem, or mousetraps, or right clicking to grab things under tables.
If I was a new player playing cargo, or janitor, or literally anything else, I literally don’t have to experience this because mouse is a grief botany and chef role.
Literally any antag? Of which can spawn several per round and most of which have the capability to destroy the entire station?
Or any free agent, which mice also are.
The ONLY difference is that mice are round start, and at the same time they have 0 means to cause harm in contrast to nearly all other free agents.
And no, it is not for griefing chef or botany, they just happen to have the most food around. Mice can very easily drink chems, eat stuff left on any department and otherwise.
I don’t think we are playing the same game here.
Which is why new players should ask if they’re having trouble with something. Calling out on Service radio, or General radio, or just out loud to people nearby that “these mice keep eating my food, anyone got any tips to deal with that” will get you advice from other, more experienced players.
Maybe the kitchen/chef should have a book on mice to provide tips on how to deal with them, from adopting them as a pet to stealing borrowing Shiva
Someone should create a chef unique weapon called ratslayer. It should be completely harmless to all crew and furniture but one shot mice. So the chef can wide swing away at the little things without fear of harming anything other then the target. Also its a refrence to charlies bat in always sunny.
if they make this, also allow pacifists to use it to protect food :x
Mice essentially only exist to grief. None of the other antags or free agents really behave the same way except the Rat King, which surprise, it just a mouse that can murder you instead.
Guidebook entry to dealing with mice might be a start. Hell, the Chef entry for guidebook in general is woefully bad. I think most people use an external browser to look up recipes? A Chef guidebook overall would be a good thing all around probably.
The rayslayer idea is cool. Stops you from having to destroy your lovely kitchen.